The Legend Of Zelda: Tears Of The Kingdom owes more to Garry’s Mod than you might expect
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I’ve been playing a lot of The Legend Of Zelda: Tears Of The Kingdom this week. It’s good. Really good. I know you’ve all been waiting for your favourite PC gaming-focused website to offer their take on it so there you go. It’s properly, properly good. The best open-world adventure since Elden Ring, except arguably better because it doesn’t pull your trousers down and point out the colour of your underwear every time you dare to explore a forest or watch a sunset.
As you’ve probably seen, the game’s biggest new draw is “Ultrahand”, which allows Link to pick up loose objects and glue them together. Three logs make a raft. A plank and four wheels make a car. Two stones and a log make a... Ahem. You get the idea. In addition to this are “Zonai Devices”, components that give life and movement to your doohickeys. A fan pushes your raft across the lake. A steering stick lets you manoeuvre your little car. It’s a marvellous construction system that leverages the pre-existing physics engine seen in the game’s predecessor, Breath Of The Wild, to startling results. Does this all sound familiar?
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