Take-Two Interactive
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Remedy's history of big moods collapsing into bad gunfights tempers my excitement for Alan Wake 2
Playing Quantum Break on Game Pass put it into perspective for me
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Rockstar co-founder and GTA writer Dan Houser founds new company Absurd Ventures
They promise "storytelling, philanthropy, and ultraviolence"
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XCOM and Civilization studio Firaxis Games suffers a round of layoffs
Part of Take-Two's "cost reduction program"
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RPS Time Capsule: the games worth saving from 2003
We list our favourite games from 2003, and why they deserve to be preserved above everything else
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Take-Two confirm layoffs affecting Private Division, despite "exponential growth in recent years"
The cuts are primarily impacting corporate and publishing efforts
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Rockstar ban crypto and NFTs from GTA Online roleplay servers
They're telling servers using the controversial tech to cease and desist
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RPS Time Capsule: the games worth saving from 2015
We list our favourite games from 2015, and why they deserve to be preserved above everything else
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GTA V and RDR2 VR modder receives DMCA takedown from Take-Two Interactive
Luke Ross could be forced to shelve several popular VR mods
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Red Dead Redemption and GTA4 remasters reportedly scrapped after GTA Trilogy debacle
Rockstar focusing on GTA6, sources say
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Netflix are the latest to try to make a BioShock movie
There's always a lighthouse, a man, an adaptation
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Take-Two buying FarmVille gang Zynga in $12.7 billion deal
Planning to make more of their series mobile, and such
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Take-Two contested a trademark for co-op platformer It Takes Two
Developers "hopeful it will be resolved"
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Take-Two cancel unannounced superhero game from Mafia 3 devs
They'd invested $53 million in Hangar 13's project
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2K set to announce "exciting new franchise" this month
Whatever it is, it'll arrive before spring next year
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Sorry Take-Two, it looks like EA are buying Codemasters now
For a whopping £914 million ($1.2 billion) (!)
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Take-Two boss thinks they charge "much less" than their games are worth
"We deliver the highest quality experiences in the business, and we charge much less for them than we believe they are worth to consumers"
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