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Robocop: Rogue City looks unimpressive in first gameplay trailer

I'd buy it for a dollar, but not much more

Robert Cop, the cop from RoboCop, emerges from his policemobile in a screenshot of Robocop: Rogue City.
Image Credit: Nacon

Robocop: Rogue City aims to be authentic to the first three films in the series, which means it'll either be a thoughtful exploration of what it means to be human and a cutting satire of American culture, or it'll be about fighting robot ninjas and having a jetpack. Or both! The first proper trailer of the game confirms only that it'll definitely be a mid-budget first-person shooter.

Here it is, as shown during this evening's Nacon Connect:

At a glance, it certainly looks like Robert Cop, but the more closely I flick through its frames the more it comes apart. The "targeting" feature doesn't look like it's from the game so much as added in post, the lip-synching during cutscenes is terrible, the player seems to be shooting at wooden boxes purely to create distracting particle effects during quick cuts....

In fairness, the only conclusion to draw from that is that it's not finished yet. Robocop: Rogue City isn't due until June 2023, by which time there will hopefully be more meat (or machine parts) on its Steam page. The above trailer is also at least more than we got last year, when the announcement trailer featured only a logo. Nacon like to show their games early, it seems.

Robocop: Rogue City is being developed by Teyon, the makers of similarly mid-budget FPS Terminator: Resistance. It got a rough review from Craig for us, so much so that he decided to talk about better potential Terminator games instead. I suspect Craig will burst like Emil Antonowsky should Robocop follow a similar pattern.

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Graham Smith avatar

Graham Smith

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Graham used to be to blame for all this.

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