Paradox Interactive
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Cities: Skylines 2's traffic simulation includes car crashes, better pathfinding, car parks
And no hardcoded limits on resident numbers
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Star Trek: Infinite’s first gameplay glimpse looks like Stellaris: The Next Generation
First look released in celebration of Picard’s disdain for children.
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Promising tactics 'em up The Lamplighters League will sneak out on October 3rd
Quite the change from Battletech
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Stellaris spin-off aims for a full multiplayer 4X experience in under an hour
Stellaris Nexus will have a demo in the Steam Next Fest
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Paradox announce Star Trek: Infinite, a grand strategy game
From the devs behind the modern Master Of Orion
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Life By You release date, system requirements, and more
All the latest details on the upcoming rival to The Sims
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The Lamplighters League's opening mission confirms it's a hot GOTY contender
The next strategy game from the Battletech devs is shaping up nicely
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The Electronic Wireless Show podcast S2 Episode 14: the optional content cometh
I'm the problem, it's me
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The 50 best strategy games to play on PC in 2023
From tiny robot battles to grand historical warfare
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Final Cities: Skylines expansion adds hotels and tourist resorts
Future focus turns to Cities: Skylines 2
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Stellaris: Galactic Paragons expansion will give council leaders tons more personality on May 9th
Galactic councils are getting a big boost
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Victoria 3's new DLC brings revolutionaries, reformers, and rebels next month
Voice Of The People is all about the political agitators
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Crusader Kings 3's next expansion adds tours, tournaments and grand weddings
Fittingly called Tours & Tournaments
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Life By You has grand designs on The Sims' life sim throne
We chat to Paradox Tectonic's Rod Humble about going open world, getting rid of loading screens and its extensive modding tools
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Paradox's rival to The Sims urges players to take minimum PC requirements "seriously"
At least Life By You won't require an internet connection, though
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The sets aren't ready, and the actors have no eyes: making game trailers
We talk to people at Paradox, Creative Assembly, and studio Realtime Nordic about how it's done
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