Best Diablo 4 Aspects: Location list and how to use them
All D4 Legendary Aspects.
What are the best Aspects in Diablo 4? Was there every any doubt that Diablo 4 would give players an enormous amount of freedom to customise their equipment how they like? One of the ways you can easily bolster gear is by using Legendary Aspects (also just called Aspects). These Aspects offer very powerful, often class-specific benefits, but finding the best Aspects for you isn't always easy.
In this guide we'll go over 12 of the very best Aspects in Diablo 4, covering every class so you'll come away with plenty of options for your character's gear. For those who are unsure about how Aspects work, keep reading and we'll also go over how to find, imprint, and extract Aspects. Finally, at the bottom of this guide is a full list of all 225 Legendary Aspects in the game, detailing the powerful effects of each one!
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How to use Aspects in Diablo 4
Using Aspects in Diablo 4 can be a bit confusing at first glance, but it's worth figuring it out because of the incredible bonuses they can bestow on your gear. In order to use an Aspect, you need to imprint it onto a piece of equipment such as a sword, a helmet, a ring, or anything else you can equip. You may also find existing items in the world which already have Aspects imprinted on them - in which case you can choose to use them, or extract their Aspect to put onto a different item.
How to get Aspects
There are two ways to get an Aspect in Diablo 4:
- Extract an Aspect from an item that already has an Aspect imprinted on it.
- Clear out Dungeons scattered across the world of Sanctuary.
Each Dungeon you clear will give you an Aspect which is then saved in your Codex Of Power. To view your Codex Of Power and the Aspects you've unlocked, just hit "Y" on the keyboard, or open the pause menu and click "Collections" at the top, then "Codex Of Power". Just bear in mind that the Codex Of Power doesn't show every Aspect in the game! There are over 100 more Aspects which can only be obtained by extracting them from existing items.
How to equip Aspects
To equip an Aspect, you need to visit an Occultist. Occultists are unlocked once you reach character Level 15, and the first Occultist you're likely to find in Diablo 4 is Demyan in the hub city of Kyovashad.
Imprinting an item with an Aspect costs a hefty chunk of gold (around 20k), as well as Veiled Crystals, which can be earned by salvaging items at a Blacksmith.
Interact with the Occultist and select the "Imprint" tab. Place the item you want to house the Aspect in the top slot. After that you can either select an Aspect from the Codex, or sacrifice an existing piece of equipment in order to transfer its Aspect onto the item you placed in the top slot.
Select Imprint Aspect at the bottom of the window and your chosen item will be given the new Aspect. This will also turn the item into a Legendary item if it wasn't already.
How to extract Aspects
You can also choose to simply extract an Aspect from an existing item at the Occultist's. This will save the Aspect in your Codex for future use, but doing so will force the Aspect's effects to the lowest they can be. For example, if an Aspect in the table below states that you gain damage reduction for 2-6 seconds, then by saving it in your Codex the Aspect will automatically be lowered to 2.
To extract an Aspect, simply interact with an Occultist, click the "Extract" tab at the top, then place the item with the Aspect in the top slot and click "Extract Aspect" at the bottom of the window. Extracting an Aspect costs a similar amount of Gold to imprinting one, so make sure you're flush with cash before you try it.
Best Aspects in Diablo 4
Legendary Aspects in Diablo 4 are categorised by class. A Druid, for example, might be able to equip an item imprinted with a Barbarian Aspect, but they won't gain the benefits of that Aspect because they're not the right class.
Because of this, we've scoured the entire game for the very best Aspects for each Diablo 4 class. Below you can read about our top 12 Aspects in Diablo 4 - 2 for each class, plus 2 more that can be used by any class you like.
Edgemaster's Aspect (Any Class)
- Effect: Skills deal up to [10-20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.
- Type: Offensive
- How to get: Oldstones (Scosglen)
Edgemaster's Aspect is a very potent Aspect for nearly any class and build, giving you a significant damage bonus based on how much energy you have in the tank. The overall damage output you get during extended fights thanks to this Aspect is well worth clearing the Oldstones dungeon to obtain it.
Aspect Of Might (Any Class)
- Effect: Basic Skills grant 20% Damage Reduction for [2.0-6.0] seconds.
- Type: Defensive
- How to get: Dark Ravine (Dry Steppes)
Aspect Of Might is the only Defensive Aspect in this list. It earns its place here by offering you a substantial amount of protection from all incoming damage whenever you use any Basic Skill, and the ease with which it's activated means the damage reduction is nearly always active during a fight.
Bold Chieftain's Aspect (Barbarian)
- Effect: Whenever you cast a Shout Skill, its Cooldown is reduced by [1.0-1.9] seconds per Nearby enemy, up to a maximum of 6 seconds.
- Type: Resource
- How to get: Extraction
Bold Chieftain's Aspect can't be found in the Codex so it's harder to come across than some, but if you're lucky enough to find it as a Shout-heavy Barbarian, this single Aspect will catapult your build into the top tiers of Barb setups. With Bold Chieftain's Aspect you can essentially spam Shouts forever.
Aspect Of Ancestral Force (Barbarian)
- Effect: Hammer of the Ancients quakes outwards, dealing [32-50]% of its damage to enemies.
- Type: Offensive
- How to get: Sunken Ruins (Scosglen)
Entire builds have been created that stem from this one Legendary Aspect. The Aspect Of Ancestral Force amplifies the range and effect of Hammer of the Ancients, turning it into a tremendously strong crowd control and pure damage ability. A must-have for HOTA-focused Barbarians.
Shockwave Aspect (Druid)
- Effect: Pulverize creates a shockwave that travels forward, dealing [X]% of its damage to targets in the path.
- Type: Offensive
- How to get: Extraction
Similar to the previous Aspect in this list, if you're lucky enough to come across the Shockwave Aspect as a Druid, it will greatly increase your AOE damage potential by extending the range of Pulverize by a considerable amount. Pulverize is already a very strong skill and path for Druids to take, and if you're one of these players then Shockwave Aspect is the perfect tool for you.
Stormchaser's Aspect (Druid)
- Effect: Tornado will seek up to [1-3] targets.
- Type: Offensive
- How to get: Extraction
Stormchaser's Aspect is the backbone of the Tornado-spamming Druid builds that are cropping up all over the place at the moment. This Legendary Aspect forces your Tornados to seek enemies, making it much less work to clear out whole rooms of enemies. A fantastic tool for a fantastic leveling setup.
Splintering Aspect (Necromancer)
- Effect: Bone Spear's primary attack makes enemies hit beyond the first Vulnerable for [1.5-2.5] seconds. Bone Shards from Bone Spear deal [50-100%] bonus damage to Vulnerable enemies and pierce them.
- Type: Offensive
- How to get: Guulrahn Slums (Dry Steppes)
Splintering Aspect dramatically enhances the power of Bone Spear to clear rooms by inflicting Vulnerable upon enemies and then allowing Bone Shards to pierce and deal massive extra damage to Vulnerable targets. If you're going down the Bone Necromancer build route then pick up this Aspect as soon as possible.
Blighted Aspect (Necromancer)
- Effect: You deal [50-120%] increased damage for 6 seconds after the Shadowblight Key Passive damages enemies 10 times.
- Type: Offensive
- How to get: Akkhan's Grasp (Hawezar)
Blighted Aspect is the perfect Aspect for any Necromancer who relies upon Blight and Corpse Explosion to clear armies of enemies quickly. With this Legendary Aspect you'll gain a huge boost to damage once you've inflicted Blight upon enemies 10 times - which can happen in the blink of an eye for a Blight-heavy Necro.
Bladedancer's Aspect (Rogue)
- Effect: Twisting Blades orbit for a short time after they return to you, dealing [10-15%] of Twisting Blades' return damage per hit. Based on the distance the blades returned, the orbit damage increases up to [20-30%] of the return damage.
- Type: Offensive
- How to get: Jalal's Vigil (Scosglen)
Bladedancer's Aspect is a perfect match for the Twisting Blades Rogue, one of the strongest builds in Diablo 4 at the moment. If you pump enough strength into Twisting Blades then it deals simply incredible amounts of damage, so equipping this Aspect in order to make them orbit for extra damage is a no-brainer.
Trickshot Aspect (Rogue)
- Effect: Whenever Penetrating Shot damages an enemy. 2 additional arrows split off to either side. These side arrows deal [10-25%] of Penetrating Shot's Base damage and do not split.
- Type: Offensive
- How to get: Bastion of Faith (Hawezar)
Trickshot Aspect is a must-have Aspect for Rogues who prefer to finish off their enemies at range with the Penetrating Shot skill. Once you can split your Penetrating Shot into three arrows which all hit the same target at once, your nuking potential against bosses goes off the charts.
Aspect Of Control (Sorcerer)
- Effect: You deal [30-40]%[x] more damage to Immobilized, Stunned, or Frozen enemies.
- Type: Offensive
- How to get: Sunken Library (Kehjistan)
Aspect Of Control is a brilliant pick for pretty much any Sorcerer build, as it simply gives you a huge damage boost to all enemies afflicted by any of the major status effects available to the Sorcerer. It can slot nicely into almost any Sorcerer's kit, allowing them to blitz through Dungeons and other dangerous areas in no time at all.
Aspect Of The Unbroken Tether (Sorcerer)
- Effect: Chain Lightning has a [25- 35%] chance to chain 2 additional times.
- Type: Offensive
- How to get: Extraction
Aspect of The Unbroken Tether is exclusively useful to Lightning-focused Sorcerers, but the effects are well worth its inclusion in this list. Giving Chain Lightning two additional bounces makes a huge difference in the potency of this skill, allowing the Sorcerer to remove whole groups of enemies from the map in but a moment.
Diablo 4 Aspects location list
Below is a full list of every single Legendary Aspect in Diablo 4, including those that can only be obtained by extracting from existing items. In total there are 225 Aspects in the game, and you can view all their effects right here, along with where to find them.
Aspect Name | Type | Class | Description | How to get it |
---|---|---|---|---|
Aspect of the Crowded Sage | Defensive | All | You Heal for [X] Life per second for each Close enemy, up to [X] Life per second | Extraction |
Aspect of the Deflecting Barrier | Defensive | All | While you have a Barrier active, there is a [7-13]% chance to ignore incoming direct damage from Distant enemies. | Lost Keep (Hawezar) |
Aspect of the Protector | Defensive | All | Damaging an Elite enemy grants you a Barrier absorbing up to [X] damage for 10 seconds. This effect can only happen once every 30 seconds. | Lost Archives (Fractured Peaks) |
Aspect of Disobedience | Defensive | All | You gain [0.25-0.50]%[x] increased Armor for 4 seconds when you deal any form of damage, stacking up to [25.00-50.00]%[x] | Halls of the Damned (Kehjistan) |
Aspect of Might | Defensive | All | Basic Skills grant 20% Damage Reduction for [2.0-6.0] seconds. | Dark Ravine (Dry Steppes) |
Protecting Aspect | Defensive | All | When hit while not Healthy, a magical bubble is summoned around you for [3.0-5.0] seconds. While standing in the bubble players are Immune. Can only occur once every 90 seconds. | Extraction |
Aspect of the Expectant | Offensive | All | Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by [5-10]% up to 30% | Underroot (Scosglen) |
Aspect of Inner Calm | Offensive | All | Deal [5.0-10]%[x] increased damage for each second you stand still, up to 30%[x] | Raethwind Wilds (Scosglen) |
Aspect of Retribution | Offensive | All | Distant enemies have a 8% chance to be Stunned for 2 seconds when they hit you. You deal [20-40]%[x] increased damage to Stunned enemies. | Abandoned Mineworks (Kehjistan) |
Accelerating Aspect | Offensive | All | Critical Strikes with Core Skills increase your Attack Speed by [15-25]% for 5 seconds. | Extraction |
Conceited Aspect | Offensive | All | Deal [15-25%] increased damage while you have a Barrier active. | Extraction |
Edgemaster's Aspect | Offensive | All | Skills deal up to [10-20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. | Oldstones (Scosglen) |
Needleflare Aspect | Offensive | All | Thorns damage dealt has a [20-40%] chance to deal damage to all enemies around you. | Yshari Sanctum (Kehjistan) |
Rapid Aspect | Offensive | All | Basic Skills gain [15-30%] Attack Speed | Buried Halls (Dry Steppes) |
Smiting Aspect | Offensive | All | You have [10-20%] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain [20- 40%] increased Crowd Control Duration. | Extraction |
Aspect of the Umbral | Resource | All | Restore [1-4] resource of your Primary Resource when you Crowd Control an enemy. | Champion's Demise (Dry Steppes) |
Aspect of Shared Misery | Utility | All | Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a [30-50]% chance for that Crowd Control effect to spread to another unaffected enemy. | Oblivion (Hawezar) |
Eluding Aspect | Utility | All | Becoming Injured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a [40-20] second Cooldown. | Caldera Gate (Fractured Peaks) |
Exploiter's Aspect | Utility | All | You have 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal [20-50%] | Extraction |
Ghostwalker Aspect | Mobility | All | While Unstoppable and for 4 seconds after, you gain [10- 25%] increased Movement Speed and can move freely through enemies. | Broken Bulwark (Scosglen) |
Wind Striker Aspect | Mobility | All | Critical Strikes grant [8.0-16.0]% Movement Speed for 1 second, up to 6 seconds. | Shivta Ruins (Kehjistan) |
Aspect of the Iron Warrior | Defensive | Barbarian | Iron Skin grants Unstoppable, and [10-20]% Damage Reduction. | Carrion Fields (Dry Steppes) |
Aspect of Bul-Kathos | Defensive | Barbarian | Leap creates an Earthquake that deals [X] Physical damage over 4 seconds. While standing in Earthquakes, you gain 5% increased Damage Reduction | Light's Refuge (Hawezar) |
Aspect of Numbing Wrath | Defensive | Barbarian | Each point of Fury generated while at Maximum Fury grants [X] Fortify. | Heathen's Keep (Hawezar) |
Aspect of Tempering Blows | Defensive | Barbarian | After Swapping weapons 6 times, gain [X] Fortify. | Defiled Catacomb (Fractured Peaks) |
Iron Blood Aspect | Defensive | Barbarian | Gain [2.0-4.0%] Damage Reduction for each nearby Bleeding enemy up to [10 - 20%] maximum. | Forgotten Ruins (Kehjistan) |
Steadfast Berserker's Aspect | Defensive | Barbarian | Lucky Hit: Up to a 35% chance to gain [X] Fortify whenever you deal direct damage while Berserking. | Extraction |
Aspect of the Dire Whirlwind | Offensive | Barbarian | Whirlwind's Critical Strike Chance is increased by [3 - 8]% for each second it is channeled, up to [9 - 24]% | Garan Hold (Scosglen) |
Aspect of the Prickling | Offensive | Barbarian | Damaging an enemy with a Core Skill has up to a [X]% chance to grant [X] Thorns for 5 seconds. | Extraction |
Aspect of Ancestral Echoes | Offensive | Barbarian | Lucky Hit: While Call of the Ancients is on your Action Bar, damaging enemies with Leap, Upheaval, or Whirlwind have up to a [40-50]% chance to summon an Ancient to perform the same Skill. | Ancient Reservoir (Hawezar) |
Aspect of Ancestral Force | Offensive | Barbarian | Hammer of the Ancients quakes outwards, dealing [32-50]% of its damage to enemies. | Sunken Ruins (Scosglen) |
Aspect of Berserk Ripping | Offensive | Barbarian | Whenever you deal direct damage while Berserking, inflict [20-30%] if the base damage dealt as additional Bleeding damage over 5 seconds. | Mournfield (Dry Steppes) |
Aspect of Burning Rage | Offensive | Barbarian | While Berserking you deal [X] Fire Damage every second to surrounding enemies | Extraction |
Aspect of Encroaching Wrath | Offensive | Barbarian | After spending 100 Fury, your next Weapon Mastery Skill deals [82-100]%[x] increased damage. | Extraction |
Aspect of Limitless Rage | Offensive | Barbarian | Each point of Fury you generate while at Maximum Fury grants your next Core Skill [1-2]% increased damage, up to [15-30]% | Extraction |
Battle-Mad Aspect | Offensive | Barbarian | Gain Berserking for [X] seconds after swapping weapons [X] times. | Extraction |
Brawler's Aspect | Offensive | Barbarian | Enemies damaged by Kick or Charge will explode if they are killed within the next 2 seconds, dealing [X] damage to surrounding enemies. | Haunted Refuge (Hawezar) |
Death Wish Aspect | Offensive | Barbarian | Gain [X] Thorns while Berserking. | Penitent Cairns (Scosglen) |
Devilish Aspect | Offensive | Barbarian | After generating 100 Fury your next Core Skill creates a Dust Devil that deals [X] damage to enemies behind the target | Extraction |
Dust Devil's Aspect | Offensive | Barbarian | Whirlwind leaves behind Dust Devils that deal [X] damage to surrounding enemies. | Extraction |
Earthquake Aspect | Offensive | Barbarian | Ground Stomp creates an Earthquake damaging enemies for [X] Physical Damage over 4 seconds. While standing in Earthquakes, you deal [5-15%] increased damage. | Extraction |
Earthstriker's Aspect | Offensive | Barbarian | After swapping weapons 10 times, your next attack will Overpower and deal [30-50%] increased Overpower damage. | Maugan's Works (Hawezar) |
Skullbreaker's Aspect | Offensive | Barbarian | Stunning a Bleeding enemy deals [22-40%] of their total Bleeding amount to them as Physical damage. | Extraction |
Veteran Brawler's Aspect | Offensive | Barbarian | Each time a Core Skill deals direct damage to an enemy, your next Charge or Leap deals [15-20]% increased damage, up to [225-300]% | Heretics Asylum (Kehjistan) |
Weapon Master's Aspect | Offensive | Barbarian | Your Weapon Mastery Skills have an additional Charge. Lucky Hit: Damaging an enemy with a Weapon Mastery Skill has up to a [32-50]% chance to Stun them for 2 seconds. | Extraction |
Windlasher Aspect | Offensive | Barbarian | Casting Double Swing twice within 1.5 seconds creates a Dust Devil that deals [X] damage to enemies behind the target. | Extraction |
Aspect of the Relentless Armsmaster | Resource | Barbarian | Gain [20-36%] increased Fury Generation while all damage bonuses from Walking Arsenal Key Passive are active. | Calibel's Mine (Scosglen) |
Aspect of Berserk Fury | Resource | Barbarian | You gain [3-6] Fury per second while Berserking. | Extraction |
Aspect of Echoing Fury | Resource | Barbarian | Your Shout skills generate [2.0-4.0] Fury per seconds while active. | Sirocco Caverns (Kehjistan) |
Aspect of Giant Strides | Resource | Barbarian | Reduces the Cooldown of Leap by [3-5] seconds per enemy hit, up to a maximum of 9 seconds. | Extraction |
Aspect of Unrelenting Fury | Resource | Barbarian | Killing an enemy with a Core Skill refunds [10.0-20.0]% of its base Fury cost. Can only happen once per Skill cast. | Hallowed Ossuary (Fractured Peaks) |
Bear Clan Berserker's Aspect | Resource | Barbarian | Killing an enemy while Berserking has a 40% chance to grant [16 - 32%] increased Cooldown Reduction to your Brawling Skills for 2 seconds. | Extraction |
Bold Chieftain's Aspect | Resource | Barbarian | Whenever you cast a Shout Skill, its Cooldown is reduced by [1.0 -1.9] seconds per Nearby enemy, up to a maximum of 6 seconds. | Extraction |
Slaking Aspect | Resource | Barbarian | Lucky Hit: You have up to a [30-50%] chance to gain 20 Fury when Rend deals direct damage to at least one Bleeding enemy. | Maulwood (Fractured Peaks) |
Aspect of Anemia | Utility | Barbarian | Lucky Hit: Direct damage against Bleeding enemies has up to a [20-30]% chance to Stun them for 2 seconds. | Kor Dragan Barracks (Fractured Peaks) |
Aspect of Grasping Whirlwind | Utility | Barbarian | Whirlwind periodically Pulls enemies to you. | Extraction |
Luckbringer Aspect | Utility | Barbarian | Gain [12-20%] increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active. | Extraction |
Relentless Berserker's Aspect | Utility | Barbarian | Lucky Hit: Damaging an enemy with a Core Skill has up to a [22 - 40%] chance to extend the duration of Berserking by 1 second. Double this duration if it was a Critical Strike. | Hakan's Refuge (Kehjistan) |
Aspect of Perpetual Stomping | Mobility | Barbarian | Damaging an enemy with Kick or Ground Stomp resets Leap's Cooldown. | Charnel House (Dry Steppes) |
Aspect of Cyclonic Force | Defensive | Druid | Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all nearby allies. | Collapsed Vault (Kehjistan) |
Aspect of Mending Stone | Defensive | Druid | The duration of Earthen Bulwark is increased by 6 seconds. In addition, killing an enemy with Earth skills replenishes [X] of your active Earthen Bulwark's Barrier. | Sealed Archives (Dry Steppes) |
Earthguard Aspect | Defensive | Druid | Gain [15-25%] bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%. | Extraction |
Skinwalker's Aspect | Defensive | Druid | When you use a Shapeshifting Skill that changes your form, gain [X] Life. If you are at full Life, gain the same amount as Fortify | Fading Echo (Kehjistan) |
Symbiotic Aspect | Defensive | Druid | When the Nature's Fury Key Passive triggers a free Skill, your non Ultimate Cooldowns of the opposite type are reduced by [4-8] seconds. | Extraction |
Vigorous Aspect | Defensive | Druid | Gain [10.0-15.0]% Damage Reduction while Shapeshifted into a Werewolf. | Steadfast Barracks (Hawezar) |
Aspect of the Alpha | Offensive | Druid | Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal [75-100]%[+] additional damage and can spread Rabies. | Extraction |
Aspect of the Blurred Beast | Offensive | Druid | While dashing, Shred seeks out Nearby Poisoned enemies instantly dealing [60-90%] of the Poisoning damage to them. | Extraction |
Aspect of the Changeling's Debt | Offensive | Druid | Damaging a Poisoned enemy with a Werebear Skill will instantly deal [120-150]% of the Poisoning damage and consume the Poisoning | Conclave (Kehjistan) |
Aspect of the Rampaging Werebeast | Offensive | Druid | The duration of Grizzly Rage is increased by [1-5] seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by 10%[x] for the duration. | Endless Gates (Hawezar) |
Aspect of the Stampede | Offensive | Druid | Gain 1 additional Companion. In addition, your Companion Skills deal [10-20%] bonus damage. | Extraction |
Aspect of the Tempest | Offensive | Druid | Hurricane damage is increased by [7.0-15.0%] each second while active. | Blind Burrows (Hawezar) |
Aspect of the Trampled Earth | Offensive | Druid | Trample now summons 6 Landslide pillars of earth during its duration that deal [70-80]% normal damage. Trample is now also a Nature Magic and Earth Skill. | Extraction |
Aspect of the Ursine Horror | Offensive | Druid | Pulverize is now also an Earth skill. After casting Pulverize, tectonic spikes continue to deal [X] damage over 2 seconds. | Belfry Zakara (Hawezar) |
Aspect of the Wildrage | Offensive | Druid | Your Companions gain the bonuses from the Bestial Rampage Key Passive. | Extraction |
Aspect of Metamorphic Stone | Offensive | Druid | Boulder is now a Core Skill and costs 60 Spirit to cast dealing [80-100]% of normal damage. | Extraction |
Aspect of Natural Balance | Offensive | Druid | Casting a Storm Skill grants your Earth Skills [30.0-45.0]% Critical Strike Damage for 4 seconds. Casting an Earth Skill increases the Critical Strike Chance of Storm Skills by [8.0-12.0]% for 4 seconds. | Extraction |
Aspect of Retaliation | Offensive | Druid | Your Core skills deal up to [20-40]%[x] increased damage based on your amount of Fortify. | Seaside Descent (Dry Steppes) |
Crashstone Aspect | Offensive | Druid | Earth Skills deal [40-50%] more Critical Strike Damage to Crowd Controlled enemies. | Stockades (Scosglen) |
Dire Wolf's Aspect | Offensive | Druid | Grizzly Rage now shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain [15-25%] Movement Speed instead of Damage Reduction and a [30-50%] Spirit cost reduction bonus. In addition, kills Heal you for 10% of your Maximum Life. | Extraction |
Lightning Dancer's Aspect | Offensive | Druid | Lightning Storm Critical Strikes spawn 3 Dancing Bolts that seek enemies in the area dealing [X] Lightning damage. | Extraction |
Mighty Storm's Aspect | Offensive | Druid | The Earthen Might Key Passive also applies to your Storm Skills | Extraction |
Nighthowler's Aspect | Offensive | Druid | Blood Howl increases Critical Strike Chance by [5.0%-10.0%] In addition, Blood Howl also affects nearby Companions and Players for 3 seconds. | Forbidden City (Fractured Peaks) |
Overcharged Aspect | Offensive | Druid | Lucky Hit: Up to a [10-20%] chance when dealing Lightning damage to overload the target for 3 seconds, causing any direct damage you deal to them to pulse [X] additional damage to surrounding enemies. | Mariner's Refuge (Scosglen) |
Runeworker's Conduit Aspect | Offensive | Druid | Critical Strikes with Storm Skills charge the air around you for [1.0-2.0] seconds causing a Lightning Strike to periodically hit an enemy in the area for [X] Lightning Damage. | Extraction |
Seismic-Shift Aspect | Offensive | Druid | Earth Spike launches spikes in a line and has a [1.5-2.5] second Cooldown. | Extraction |
Shepherd's Aspect | Offensive | Druid | Core Skills deal an additional [6.0-8.0%] damage for each active Companion. | Bloodsoaked Crag (Dry Steppes) |
Shockwave Aspect | Offensive | Druid | Pulverize creates a shockwave that travels forward, dealing [X]% of its damage to targets in the path. | Extraction |
Stormchaser's Aspect | Offensive | Druid | Tornado will seek up to [1-3] targets | Extraction |
Stormclaw's Aspect | Offensive | Druid | Critical Strikes with Shred deal [20-30]% of the damage dealt as Lightning Damage to the target and surrounding enemies. | Anica's Claim (Fractured Peaks) |
Aspect of the Calm Breeze | Resource | Druid | Lucky Hit: Wind Shear has up to a [5-10]% chance to fully restore your Spirit | Grinning Labyrinth (Dry Steppes) |
Aspect of the Unsatiated | Resource | Druid | After killing an enemy with Shred, your next Werewolf Skill generates [20-30%] more Spirit and deals [20-30%] increased damage. | Tormented Ruins (Fractured Peaks) |
Assimilation Aspect | Resource | Druid | You have 8% increased Dodge Chance versus enemies affected by Damage Over Time effects. When you Dodge you gain [5-10] of your Primary Resource. | Extraction |
Mangled Aspect | Resource | Druid | When you are struck as a Werebear you have a [20-30%] chance to gain 1 Spirit. | Immortal Emanation (Fractured Peaks) |
Storm Beast's Aspect | Resource | Druid | Lucky Hit: Storm skills have up to a [X]% chance to grant 10 Spirit. Your base Storm Skills are now also Werewolf Skills | Extraction |
Aspect of the Dark Howl | Utility | Druid | Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for [2.0-4.0] seconds. | Extraction |
Aspect of Quicksand | Utility | Druid | Damage from Earth skills Slow enemies hit by [25-50]% for 5 seconds. | Ferals' Den (Scosglen) |
Ballistic Aspect | Utility | Druid | When you have Fortify your Earth Skills gain +2 Ranks. | Whispering Pines (Scosglen) |
Stormshifter's Aspect | Utility | Druid | While Hurricane is active, gain +2 Ranks to your Shapeshifting Skills. | Crusader's Cathedral (Kehjistan) |
Aspect of the Embalmer | Defensive | Necromancer | Consuming a Corpse has a [20 - 30]% chance to spawn a Blood Orb. | Extraction |
Aspect of Hardened Bones | Defensive | Necromancer | While you have 7 or more Minions, your Minions gain [10-20]% increased Damage Reduction. | Extraction |
Aspect of Shielding Storm | Defensive | Necromancer | Each time that Bone Storm damages an enemy, gain a Barrier equal to [2-5]% of your Base Life for 10 seconds. | Extraction |
Aspect of the Damned | Offensive | Necromancer | You deal [30-40]%[x] increased Shadow Damage to enemies afflicted by both Decrepify and Iron Maiden. | Uldur's Cave (Kehjistan) |
Aspect of Bursting Bones | Offensive | Necromancer | When a segment of Bone Prison is destroyed or expired, is deals [X] damage in an area around itself. | Path of the Blind (Dry Steppes) |
Aspect of Decay | Offensive | Necromancer | Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight's damage within x seconds by [20-40]%[x], stacking up to 5 times. | Extraction |
Aspect of Empowering Reaper | Offensive | Necromancer | Critical Strikes from Sever have a [10-20]% chance to spawn a pool of Blight under the target that deals [20-60]% bonus damage. This effect can only happen once every 3 seconds. | Flooded Depths (Scosglen) |
Aspect of Explosive Mist | Offensive | Necromancer | Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by [0.2-0.5] seconds. | Extraction |
Aspect of Frenzied Dead | Offensive | Necromancer | Each time one of your Summoning Minions damages an enemy, they gain [10-14]%[+] Attack Speed for 3 seconds, up to [30-42]%[+] | Extraction |
Aspect of Hungry Blood | Offensive | Necromancer | When Blood Lance hits an enemy that is already lanced, it has a [10-20]% chance to fire a Blood Lance at a Nearby enemy. | Extraction |
Aspect of Plunging Darkness | Offensive | Necromancer | Bone Prison spawns a pool of Blight that deals [50-100]% bonus damage over 6 seconds | Rimescar Cavern (Fractured Peaks) |
Aspect of Rathma's Chosen | Offensive | Necromancer | Whenever your Blood Skills Overpower you gain [20-50]%[+] Attack Speed for 4 seconds. | Extraction |
Aspect of Reanimation | Offensive | Necromancer | Your Skeletons gain increased damage while alive, up to [20-30]%[x] after 10 seconds. | Aldurwood (Scosglen) |
Aspect of Serration | Offensive | Necromancer | The Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by 1%[+] per Essence, up to [30-40]%[+] | Extraction |
Aspect of Swelling Curse | Offensive | Necromancer | Bone Spirit deals increased damage based on distance traveled, up to [15-25]%[x] | Hive (Scosglen) |
Aspect of Ultimate Shadow | Offensive | Necromancer | Bone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects: Enemies damaged by Bone Storm take [X] Shadow damage over 2 seconds; Blood Wave desecrates the ground it travels over, dealing [X] Shadow damage over 4 seconds | Extraction |
Aspect of Untimely Death | Offensive | Necromancer | Each percent of your Maximum Life you Heal beyond 100% grants you 0.5 bonus Overpower damage on your next Overpowering attack, up to a [20.0-60.0]% bonus. | Extraction |
Blighted Aspect | Offensive | Necromancer | You deal [50-120%] increased damage for 6 seconds after the Shadowblight Key Passive damages enemies 10 times. | Akkhan's Grasp (Hawezar) |
Blood Seeker's Aspect | Offensive | Necromancer | Blood Lance deals [15-25%] increased damage to its primary target per lanced enemy | Mercy's Reach (Fractured Peaks) |
Blood-bathed Aspect | Offensive | Necromancer | Blood Surge's nova echoes again after a short delay, dealing [70-60%] less damage. | Hoarfrost Demise (Fractured Peaks) |
Blood-Soaked Aspect | Offensive | Necromancer | Blood Mist leaves a trail that lasts for 4 seconds and deals [X] Shadow damage per second to enemies who stand in it. Your Movement Speed is no longer reduced while Blood Mist is active. | Extraction |
Cadaverous Aspect | Offensive | Necromancer | Consuming a Corpse increases the damage of your next Core Skill by [5-10%], up to [25-50%] | Extraction |
Osseous Gale Aspect | Offensive | Necromancer | Bone Storm consumes up to 8 Corpses to increase its duration by up to [X] seconds. | Extraction |
Rotting Aspect | Offensive | Necromancer | Decompose can chain up to 2 additional targets. When Decompose spawns a Corpse, it has a [30-60%] chance to spawn a Corpse under all afflicted targets. | Extraction |
Splintering Aspect | Offensive | Necromancer | Bone Spear's primary attack makes enemies hit beyond the first Vulnerable for [1.5-2.5] seconds. Bone Shards from Bone Spear deal [50-100%] bonus damage to Vulnerable enemies and pierce them. | Guulrahn Slums (Dry Steppes) |
Tidal Aspect | Offensive | Necromancer | Blood Wave fires two additional waves, each dealing [50-60]% less damage than the previous. | Extraction |
Unyielding Commander's Aspect | Offensive | Necromancer | While Army of the Dead is active, your Minions gain [70-100%] Attack Speed and take 90% reduced damage. | Faceless Shrine (Hawezar) |
Aspect of Exposed Flesh | Resource | Necromancer | Lucky Hit: Up to a 10% chance to generate [30-50] Essence when hitting a Vulnerable enemy with your Bone Skills. | Extraction |
Aspect of Potent Blood | Resource | Necromancer | While at full Life, Blood Orbs grant [10-20] Essence. | Betrayer's Row (Dry Steppes) |
Aspect of the Void | Utility | Necromancer | Blight's defiled area, when spawned, Pulls in enemies around the affected area. | Extraction |
Aspect of Grasping Veins | Utility | Necromancer | Gain [10-20]%[+] increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal [30-60]%[x] bonus Critical Strike Damage to enemies damaged by Corpse Tendrils. | Corrupted Grotto (Kehjistan) |
Aspect of Torment | Utility | Necromancer | Critical Strikes with Bone Skills increase your Essence Regeneration by [20-30]%[x] for 4 seconds. | Black Asylum (Fractured Peaks) |
Blood Getter's Aspect | Utility | Necromancer | Your maximum number of Skeletal Warriors is increased by 2 | Extraction |
Coldbringer's Aspect | Utility | Necromancer | Every 10 seconds, your Cold Skeletal Mages cast a blizzard that deals [X] Cold damage and continuously Chills enemies for 8% over 6 seconds. | Extraction |
Fastblood Aspect | Utility | Necromancer | Blood Orbs reduce your Ultimate Cooldown by [0.5-1.0] seconds. | Iron Hold (Hawezar) |
Flesh-Rending Aspect | Utility | Necromancer | After Decompose spawns a Corpse, gain [10-20] Essence. | Nostrava Deepwood (Fractured Peaks) |
Hulking Aspect | Utility | Necromancer | Your Golem has [1-4%] chance to reduce its active Cooldown by 2 seconds and a [0.5-2%] chance to spawn a Corpse each time it damages an enemy with its normal attack. | Sepulcher of the Forsworn (Kehjistan) |
Requiem Aspect | Utility | Necromancer | You gain [3-5] maximum Essence per active Minion. | Vault of the Forsaken (Scosglen) |
Sacrificial Aspect | Utility | Necromancer | Your Sacrifice bonuses are increased by [15-25%] | Ruins of Eridu (Hawezar) |
Torturous Aspect | Utility | Necromancer | Enemies afflicted by your Iron Maiden have a [15-25]% chance to be Stunned for 1 Second when they deal direct damage. | Deserted Underpass (Kehjistan) |
Viscous Aspect | Utility | Necromancer | Your maximum number of Skeletal Mages is increased by 2 | Extraction |
Aspect of Cruel Sustenance | Defensive | Rogue | Explosions from the Victimize Key Passive Heal you for [X] Life for each enemy damaged, up to a maximum of [X] Life. | Extraction |
Aspect of Elusive Menace | Defensive | Rogue | While you have both bonuses from the Close Quarters Combat Key Passive active, your Dodge Chance increases by [1-5]% whenever you're hit by a Close enemy. Successfully Dodging resets this bonus. | Extraction |
Aspect of Lethal Dusk | Defensive | Rogue | Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth with an attack grants you [1-5]% Maximum Life on Kill for 4 seconds. | Extraction |
Aspect of Siphoned Victuals | Defensive | Rogue | Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a [10-20]% chance to drop a Healing Potion | Leviathan's Maw (Hawezar) |
Aspect of Stolen Vigor | Defensive | Rogue | Each stack of the Momentum Key Passive Heals you for [X] Life per second. | Extraction |
Aspect of Uncanny Resilience | Defensive | Rogue | Whenever you trigger a Lucky Hit, gain [X]%[x] increased Damage Reduction for 5 seconds, up to a maximum of [X]%[x] | Extraction |
Cheat's Aspect | Defensive | Rogue | You take [15.0-25.0%] less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15%[+] Movement Speed for 2 seconds. | Luban's Rest (Scosglen) |
Enshrouding Aspect | Defensive | Rogue | Gain a free Dark Shroud shadow every 3 seconds when standing still. Each Dark Shroud shadow grants [2.0-4.0%] increased Damage Reduction. | Ghoa Ruins (Hawezar) |
Escape Artist's Aspect | Defensive | Rogue | Upon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next [2-7] attacks within 10 seconds. This effect can only occur once every 100 seconds. | Extraction |
Snap Frozen Aspect | Defensive | Rogue | Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs xx damage for [X] seconds, absorbing up to a maximum of [X] damage. | Extraction |
Umbrous Aspect | Defensive | Rogue | Lucky Hit: Critical Strikes with Marksman Skills have up to a [X]% chance to grant a free Dark Shroud shadow. | Extraction |
Aspect of Arrow Storms | Offensive | Rogue | Lucky Hit: Your Marksman Skills have up to a 10% chance to create an arrow storm at the target's present location, dealing [X]% Physical damage over 3 seconds. You can have up to 5 active arrow storms. | Howling Warren (Scosglen) |
Aspect of Branching Volleys | Offensive | Rogue | Barrage's arrows have [15-25]% chance to split into 2 arrows whenever they ricochet. | Shadowed Plunge (Hawezar) |
Aspect of Bursting Venoms | Offensive | Rogue | Lucky Hit: Critical Strikes with Poison Imbued Skills have up to a xx% chance to create a toxic pool that deals [X] Poisoning damage over 3 seconds to enemies within. While standing in the pool Poison Imbuement has no Cooldown and no Charge limit. | Extraction |
Aspect of Corruption | Offensive | Rogue | Your Imbuement Skill effects have [20-40]%[x] increased potency against Vulnerable enemies. | Renegade's Retreat (Kehjistan) |
Aspect of Encircling Blades | Offensive | Rogue | Flurry damages enemies in a circle around you and deals [8-15]%[x] increased damage. | Forsaken Quarry (Fractured Peaks) |
Aspect of Imitated Imbuement | Offensive | Rogue | Your Shadow Clones also mimic the Imbuements applied to your Skills. Casting an Imbuement Skill grants your active Shadow Clone [8-16]%[x] increased damage for 5 seconds. | Extraction |
Aspect of Quickening Fog | Offensive | Rogue | You automatically drop a Smoke Grenade at the end of Dash. Dash's Cooldown is reduced by [0.25-0.35] seconds for each enemy This way, up to [0.75- 1.05] seconds. | Extraction |
Aspect of Repeating | Offensive | Rogue | Rapid Fire has a [25]% chance to ricochet to another target. | Extraction |
Aspect of Surprise | Offensive | Rogue | When you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal [X] total Physical damage and Stun enemies for 2 seconds. | Extraction |
Aspect of Synergy | Offensive | Rogue | You automatically drop a Smoke Grenade at the end of Dash. Dash's Cooldown is reduced by [0.25-0.35] seconds for each enemy this way, up to [0.75- 1.05] seconds. | Extraction |
Aspect of Uncanny Treachery | Offensive | Rogue | Dealing direct damage to a Dazed Enemy with an Agility Skill grants Stealth for 4 seconds. Breaking Stealth with an attack grants you [15-45]% Control impaired Duration Reduction for 4 seconds. | Demon's Wake (Scosglen) |
Aspect of Unstable Imbuements | Offensive | Rogue | When casting an lmbuement Skill you trigger an Imbued explosion around yourself. applying the Imbuement effects and dealing [X] damage of the same type. | Whispering Vault (Dry Steppes) |
Aspect of Volatile Shadows | Offensive | Rogue | When a Dark Shroud shadow would be removed you trigger an explosion around yourself that deals [X] Shadow damage | Ancient's Lament (Dry Steppes) |
Bladedancer's Aspect | Offensive | Rogue | Twisting Blades orbit for a short time after they return to you, dealing [10-15%] of Twisting Blades' return damage per hit. Based on the distance the blades returned, the orbit damage increases up to [20-30%] of the return damage. | Jalal's Vigil (Scosglen) |
Blast-Trapper's Aspect | Offensive | Rogue | Lucky Hit: Dealing direct damage to enemies affected by your Trap Skills has up to a [30-50%] chance to make them Vulnerable for 3 seconds. | Kor Valar Ramparts (Fractured Peaks) |
Icy Alchemist's Aspect | Offensive | Rogue | Lucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued Skill has up to a 75% chance to release an explosion that deals [X] Cold damage to the target and surrounding enemies, Chilling them for 15%. | Extraction |
Infiltrator's Aspect | Offensive | Rogue | Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap's Cooldown will be [5 - 8] seconds per trap placed. | Extraction |
Opportunist's Aspect | Offensive | Rogue | When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal [X] total Physical damage and Stun enemies for 0.50 seconds | Prison of Caldeum (Kehjistan) |
Shadowslicer Aspect | Offensive | Rogue | When you cast Dash, a Shadow Clone is spawned at your location that also casts Dash, dealing [25-35%] of the Base damage. | Twisted Hollow (Scosglen) |
Toxic Alchemist's Aspect | Offensive | Rogue | Lucky Hit: Damaging a Poisoned enemy with a Shadow Imbued Skill has up to a 75% chance to create a toxic explosion that applies [X] Poisoning damage over 5 seconds to the target and surrounding enemies. | Extraction |
Trickshot Aspect | Offensive | Rogue | Whenever Penetrating Shot damages an enemy. 2 additional arrows split off to either side. These side arrows deal [10-25%] of Penetrating Shot's Base damage and do not split. | Bastion of Faith (Hawezar) |
Trickster's Aspect | Offensive | Rogue | Caltrops also throw a cluster of Stun Grenades that explode and deal [X] total Physical damage and Stunning enemies for 0.50 seconds. | Guulrahn Canals (Dry Steppes) |
Vengeful Aspect | Offensive | Rogue | Lucky Hit: Making an enemy Vulnerable has up to a [30-50%] chance to grant +3% increased Critical Strike Chance for 3 seconds, up to +9%. | Inferno (Kehjistan) |
Energizing Aspect | Resource | Rogue | Damaging an Elite enemy with a Basic Skill generates [3 - 7] Energy. | Sanguine Chapel (Fractured Peaks) |
Ravenous Aspect | Resource | Rogue | Killing a Vulnerable enemy grants you [50-70%] increased Energy Regeneration for 4 seconds. | Shifting City (Dry Steppes) |
Aspect of Explosive Verve | Utility | Rogue | Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain [10-18]%[+] increased Movement Speed for 3 seconds. | Derelict Lodge (Fractured Peaks) |
Aspect of Noxious Ice | Utility | Rogue | Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal [10-25]%[x] additional Poison damage to Frozen enemies. | Extraction |
Aspect of Quickening Fog | Utility | Rogue | You automatically drop a Smoke Grenade at the end of Dash. Dash's Cooldown is reduced by [0.25-0.35] seconds for each enemy Dazed this way, up to [0.75-1.05] seconds. | Extraction |
Frostbitten Aspect | Utility | Rogue | Chilled enemies hit by your Grenade Skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2 seconds. You deal [10-25%] increased Critical Strike Damage against Frozen enemies. | Extraction |
Mangler's Aspect | Utility | Rogue | Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a [25-45%] chance to Daze them for 2 seconds. | Extraction |
Ravager's Aspect | Mobility | Rogue | Shadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by [1-6%] for 2 seconds, up to [5-30%] | Extraction |
Aspect of the Unwavering | Defensive | Sorcerer | Taking direct damage has a [2-6%] chance to reset the Cooldown of one of your Defensive Skills. | Putrid Aquifer (Kehjistan) |
Encased Aspect | Defensive | Sorcerer | While Deep Freeze is active, you restore [10-20%] of your Maximum Life and Mana per second. | Extraction |
Everliving Aspect | Defensive | Sorcerer | You take [20-25%] less damage from Crowd Controlled or Vulnerable enemies. | Extraction |
Frostblitz Aspect | Defensive | Sorcerer | Frost Nova gains an additional Charge but the Cooldown per Charge is increased by [40-30%] | Extraction |
Snowguard's Aspect | Defensive | Sorcerer | While within your own Blizzard, you take [10.0-15.0%] less damage. | Fetid Mausoleum (Hawezar) |
Snowveiled Aspect | Defensive | Sorcerer | Casting Ice Armor makes you Unstoppable for [2.0-3.0] seconds. | Sarat's Lair (Scosglen) |
Aspect of the Frozen Tundra | Offensive | Sorcerer | While Deep Freeze is active, exploding Ice Spikes form in the area, dealing [X] Cold damage. Your Ice Spikes have a [25 - 35%] increased explosion radius. | Extraction |
Aspect of the Unbroken Tether | Offensive | Sorcerer | Chain Lightning has a [25- 35%] chance to chain 2 additional times. | Extraction |
Aspect of Abundant Energy | Offensive | Sorcerer | Crackling Energy has a [20-30]% chance to chain to an additional enemy. | Extraction |
Aspect of Ancient Flame | Offensive | Sorcerer | While both bonuses from the Esu's Ferocity Key Passive are active, your Attack Speed is increased by [40-50]%. | Extraction |
Aspect of Armageddon | Offensive | Sorcerer | An hail of Meteorites falls during Inferno, dealing [X] Fire Damage on impact. Your Meteorites Immobilize enemies for 3 seconds. | Extraction |
Aspect of Binding Embers | Offensive | Sorcerer | Flame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized for [2.0-3.0] seconds. | Extraction |
Aspect of Biting Cold | Offensive | Sorcerer | When you Freeze an enemy there is a [25-35%] chance they become Vulnerable for 3 seconds. | Forgotten Depths (Dry Steppes) |
Aspect of Conflagration | Offensive | Sorcerer | While channeling Incinerate, your Burning damage is increased by [20-30]%[x] | Light's Watch (Fractured Peaks) |
Aspect of Control | Offensive | Sorcerer | You deal [30-40]%[x] more damage to Immobilized, Stunned, or Frozen enemies. | Sunken Library (Kehjistan) |
Aspect of Engulfing Flames | Offensive | Sorcerer | While enemies are affected by more Damage Over Time than their total Life, you deal [30-40]%[x] increased Burning damage to them. | Extraction |
Aspect of Frozen Memories | Offensive | Sorcerer | The Avalanche Key Passive now applies to 1 additional casts. | Extraction |
Aspect of Frozen Memories | Offensive | Sorcerer | The Avalanche Key Passive now applies to 1 additional cast. | Extraction |
Aspect of Frozen Orbit | Offensive | Sorcerer | Frozen Orb stays in place after reaching its destination and explodes 2 additional times for [20-30]% of its damage. | Extraction |
Aspect of Frozen Wake | Offensive | Sorcerer | While Ice Armor is active, you leave behind exploding Ice Spikes that deal [X] damage. Your Ice Spikes Chill enemies for [10%]. | Extraction |
Aspect of Overwhelming Currents | Offensive | Sorcerer | Unstable Currents has a [10-20]% chance to cast an additional Shock Skill. | Extraction |
Aspect of Piercing Cold | Offensive | Sorcerer | Ice Shards pierce [3-4] times, dealing [50-100]% less damage per subsequent enemy hit. | Dead Man's Dredge (Fractured Peaks) |
Aspect of Shattered Stars | Offensive | Sorcerer | Meteorites fall around Meteor, dealing [X] Fire damage on impact. Your Meteorites additionally Burn enemies they hit for [X] damage over [X] seconds. | Extraction |
Aspect of Splintering Energy | Offensive | Sorcerer | Lightning Spear has a [11-20]% chance to spawn an additional Lightning Spear when you cast it. | Crumbling Hekma (Kehjistan) |
Aspect of Static Cling | Offensive | Sorcerer | Your casts of Charged Bolts have a [15.0-25.0]% chance to be attracted to enemies and and last 300% longer. | Wretched Delve (Scosglen) |
Aspect of Three Curses | Offensive | Sorcerer | Meteor deals [35-50]%[x] increased Critical Strike Damage against Healthy targets. | Serpent's Lair (Hawezar) |
Elementalist's Aspect | Offensive | Sorcerer | Core or Mastery Skills cast at or above 100 Mana gain a [20.0 - 40.0%] increased Critical Strike Chance. | Pallid Delve (Dry Steppes) |
Glacial Aspect | Offensive | Sorcerer | When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal [X] damage. Your Ice Spikes deal [20-30%] increased damage to Frozen enemies. | Extraction |
Gravitational Aspect | Offensive | Sorcerer | Ball Lightning orbits around you, but its damage is decreased by [20-10%] | Extraction |
Mage-Lord's Aspect | Offensive | Sorcerer | The Vyr's Mastery Key Passive's Damage Reduction is increased by [20-30%] for each Close enemy, up to [60-90%]. | Extraction |
Serpentine Aspect | Offensive | Sorcerer | You may have 1 additional Hydra active, but Hydra's duration is reduced by [30-20%] | Extraction |
Shattered Aspect | Offensive | Sorcerer | Explosions from the Shatter Key Passive deal [30-40%] increased damage if enemies die while Frozen. | Extraction |
Stable Aspect | Offensive | Sorcerer | While Unstable Currents is not active, your Shock Skills have a [5-10%] chance to trigger a free cast from it. | Extraction |
Storm Swell Aspect | Offensive | Sorcerer | You deal [11-20%] increased damage to Vulnerable enemies while you have a Barrier. | Onyx Hold (Dry Steppes) |
Aspect of Concentration | Resource | Sorcerer | Your Mana Regeneration is increased by [10-20%][x] if you have not taken damage in the last 3 seconds. | Extraction |
Aspect of Efficiency | Resource | Sorcerer | Casting a Basic skill reduces the Mana cost of your next Core skill by [10-20]% | Domhainne Tunnels (Scosglen) |
Incendiary Aspect | Resource | Sorcerer | Lucky Hit: Burning Damage has up to a [5-10%] chance to restore 10 Mana. | Tomb of the Saints (Kehjistan) |
Prodigy's Aspect | Resource | Sorcerer | Using a Cooldown restores [15-25] Mana. | Witchwater (Hawezar) |
Recharging Aspect | Resource | Sorcerer | Each time Chain Lightning bounces off you, gain [4-6] Mana. | Zenith (Fractured Peaks) |
Aspect of Fortune | Utility | Sorcerer | Your Lucky Hit Chance is increased by [10-20]%[+] while you have a Barrier active. | Extraction |
Aspect of Singed Extremities | Utility | Sorcerer | After Immobilize wears off, enemies are Slowed by [25-35]% for 4 seconds | Earthen Wound (Hawezar) |
Aspect of the Bounding Conduit | Mobility | Sorcerer | Gain [20-25]% Movement Speed for 3 seconds after Teleporting. | Komdor Temple (Dry Steppes) |
Charged Aspect | Mobility | Sorcerer | Collecting Crackling Energy increases your Movement Speed by [10-15%] for 4 seconds. | Maddux Watch (Scosglen) |
Flamewalker's Aspect | Mobility | Sorcerer | Coming in contact with your Firewall grants you [15-25%] Movement Speed for 4 seconds. | Cultist Refuge (Fractured Peaks) |
That's everything you need to know about Legendary Aspects in Diablo 4, how to use them in various different ways, and the very best Aspects to use for each class. If you want some help getting to the level and areas that you require to get these Aspects, check out our other handy guides on how to get a mount in Diablo 4, how to upgrade the healing potion, the Diablo 4 level cap, and more. Our interactive Diablo 4 map will also be a lifesaver if you're feeling a bit lost and struggling to find any location in the world of Sanctuary.
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